First of all, ...


First of all, a big WELCOME to my blog! Have fun discovering some pieces of my recent work!
Click here to see a quick excerpt: http://www.vimeo.com/16813953
Feedback and comments are very welcome!


CREDIT LIST

Demo Reel Breakdown


Everything was rendered with Mental Ray. “RT” stands for Render Time and indicates the amount of time it took to render a single image (1024x576) in decent quality. For the rendering of the image sequences #1 and #4 the high-quality anti-aliasing settings led to a significantly larger RT in order to avoid texture sampling problems during the camera movement. As this would not represent the RT efficiency of the light setup properly, I instead used the following render settings (if not stated differently):

Min Sample Level: 0                                                           Filter: Mitchell
Max Sample Level: 2                                                          Filter Size: 4
Contrast Threshold: 0.05 RGBA

In addition to the Color Pass I often rendered mattes and I always added an Ambient Occlusion Pass.



#1 “Natural History Museum” (Photoshop, Maya)                                                                                                                 October 2010
RT: 1 min 15 sec (Threshold: 0.1)
My Work: Textures and Shading, Lighting
Models by Alvaro Luna Bautista and Joel Andersdon


#2 “Pirouette” (Maya, MR, After Effects)                                                                                                                              September 2010
RT: 41 sec (Threshold: 0.1; Filter: Gauss)
My Work: Animation, Textures and Shading, Lighting, Compositing
Model, Rig and UV Layout by John Doublestein


#3 “Long Road” (PS)                                                                                                                                                               September 2010
My Work: Photography of the Street and Photoshop Retouching
Photography of the Clouds from Google


#4 “Hip Hopper in Space” (Softimage, AFX)                                                                                                                        November 2010
RT: 5 min 36 sec
My Work: Animation, Textures and Shading, Lighting, Compositing
Character and Rig by Javier Vega, Model of the Spaceship by Juan Carlos Silva


#5 “iPhone” (PS, Softimage, AFX)                                                                                                                                          November 2010
Completely my own work, split up in several Passes (Occlusion, Reflections, Several Masks)
Rendering of 120 frames of all passes took approximately 1 hour


#6 “Head Replacement” (Mudbox, Softimage, AFX)                                                                                                               October 2010
RT: 44 sec (Threshold: 0.1; Filter: Triangle)
My Work: Model, UV Layout, Sculpting, Shading, Lighting, Compositing
Original Image from the movie “Ironman”


#7 “Still Life with Violin” (PS, Softimage,  AFX)                                                                                                                       October 2008
RT: 1 min 17 sec (Threshold: 0.1)
Completely my own work


#8 “Acer Notebook” (PS, Softimage, AFX)                                                                                                                                January 2010
RT: 43 sec (On a long shot, RT was very dependent on the framing)
My Work: Animation, Texturing, Shading, Lighting (Final Gathering), Compositing; it’s the only time I used GI 
Model by Michael Krocan


#9 “Actimel Coins” (Softimage, AFX)                                                                                                                                   December  2009
RT: Approximately 20 sec
My Work: Animation, Shading, Lighting, Compositing
Texture files were provided


#10 “Bee Attack” (Softimage, AFX)                                                                                                                                             August 2010
RT: Totally dependent on the number of bees in the scene, for an exemplary medium amount:
Pre-Processing: 2 min, Rendering (Including Motion Blur): 20 sec
My Work: Everything on the Bees, including Compositing
Color Graded Video Footage was provided by an external Film Production Company


#11 “Buck Bunny” (Maya, AFX)                                                                                                                                                     April 2010
RT: 7 sec (Threshold: 0.1)
My Work: Animation, Lighting, Compositing
Background Picture from Google
Big Buck Bunny Model by Blender Foundation | www.bigbuckbunny.org, converted to Maya rig by T. R. Raja Gopal